Class activities that illustrate the 4 levels of Peuntedura's SAMR model
Substitution – Substitute original
I currently review vocabulary in class using hand-made paper flash cards. I will do the same activity using online flash cards. There are many places online that already have pre-made flash cards. The Merriam Webster site is the only one in which I can customize which cards I want to be reviewed.
My rationale: The online flash cards are simply replacing the paper ones. There is no further effectiveness when using the online cards. It takes about the same amount of time to make both types of flash cards, but we save the trees by not making paper ones. Plus, the online ones will be there forever and not take up physical space or get lost.
Augmentation – Replace old model with a new model
Online flashcards can get boring, so to liven things up a bit, we’ll put a twist on reviewing vocabulary by playing online ESL games that make reviewing fun. Both my children and I are learning Chinese which is a difficult language to learn. On the weekends, we have fun with online games that challenge us on which ever topic we choose. Consequently, we remember those vocabulary words and the language learning is positive.
My rationale: Speaking from a language learning perspective, I fall asleep at times on my flash cards, but when I get to play a game, it makes it a little bit more fun and thus it holds my attention longer. Usually games include pictures which also cement the vocab in my brain more solidly.
Modification – Modify existing model
Have students play lots of online games and tell me which ones they like and what they like about them as well as what they would like to change about them and then allow them access to modify the games to make them better.
My rationale: To get the students play the games and thus reviewing, but giving them a chance to evaluate the tools I have introduced them to. Evaluating gives them a chance to express their opinion which always holds one’s attention.
Redefinition – Create new model
Have the students create their own types of review games whether they are on paper or online.
My rationale: When we create, we take ownership. So, if we let a student create a fun way to review something boring, they will be more likely to succeed.
Thursday, 11 March 2010
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